
'Diablo II' had a lot of little oddities to it that made the experience not as usable. We would want it to have a function within the game, but we wouldn't want it to replace any core content, which is something that I think the cow level really did. And so, if we looked to add something like that, we'd be a little smarter about it. The thing I didn't like about it was that it almost replaced part of the game. I will say the thing I liked about the cow level was that it wasn't just fluff there was stuff that you could do there that actually had purpose within the game. But if we have something, I can assure people will be happy with it. I really like the idea of secret stuff that 'Diablo II' put forward, but it's not the kind of thing we would decide this early. Wilson: We don't really know at this point. So I asked lead " Diablo III" designer Jay Wilson the obvious question: Will there be a cow level? If players gathered the right combination of items, they could open a portal to a level filled entirely with weapon-wielding, bipedal bovines, with a chance to get special loot. One of " Diablo" fans' favorite things about the franchise is the secret cow level from " Diablo II."
